New Challenge: Scavenger Hunt
In this Matryoshka-with-a-twist, you will solve clues that point you to the challenge prompts.

Feanor and Fingolfin, from their youth to their fall.
"I will do this gladly," Fingolfin said, whispering into Feanor's mouth, grasping for reasons and sense. "Gladly, if it will bring peace between us. If it will end the madness."
"The madness will not end," Feanor said. "There will never be peace."
Chapters 1-11 and 18 were originally posted on fanfiction.net in 2002 and slightly revised for this version. Chapters 12-17 were written in 2026.

The thing about forgiveness, he thought, was that it was so much easier when the object of it was far away—or dead. It was so much easier to let it all go when those responsible were far away and unable to do any more harm.

On the morning of the day Fingon was to die, the sun rose bright over a shining sea of metal.

Fëanor shrugged, studying the contents of his wine glass. “Something must be done about that house. It will fall down eventually.”
“It does not follow that it must be you that tears it down single-handedly. Are you sure you do not want help?”
“It’s not as though I have much else to do. I need to build something new there,” he said after a few moments. “To do that, I must first clear away the old and broken things.”
Decades out of Mandos, too many things in Fëanor's life remain broken. He can't do anything except wait for his sons to come to him, but he can do something about the old and crumbling house where they once lived.

It was only the second time Finwë had come out foraging with them, and of course this would happen—of course the Hunter would come, the Dark Rider on his steed with its terrible, heavy footfalls, and the deep-throated laughter that held no mirth, only malice.
In the dark woods near the Waters of Awakening, Finwë's brothers are taken.
In Valinor, when the Trees wither, Finwë is slain.
In the Fourth Age, things take place long thought impossible.

Turgon cannot be above the law.

The opening scene from AdmirableMonster's story The Way That She Died, illustrated

Caranthir lay on the cold ground of Menegroth, gasping, when he heard it. Her.
“Don’t cry,” she whispered, calm, soothing.
He sobbed.
Caranthir is dying. Haleth is there to take him home.
for S&D 2025 Slide 102

Dior prepares for his final standoff with the Sons of Fëanor.
Scribbles and Drabbles SFW Art 54 - Last Stand by PeasantPlayer

When Celebrimbor's attempts at forging the Rings of Power fail yet again, Annatar knows where to find the missing know-how.
For all the wrong reasons, Celebrimbor agrees to an expedition to the ruins of Angband to search Morgoth's own laboratory, deep in the icy Northern Wastes.
What awaits those two in the Hells of Iron?
A spooky season special, inspired by H.P. Lovecraft's 'At the Mountains of Madness'.

Rescued from a brutal Angband hunt, an ex-thrall with a strange and powerful artifact embedded in his spine is brought to Himring, for it is one of the only places in Beleriand which welcomes such folk. Though he has no memories of his life before, Anniavas slowly becomes accustomed to his new life and finds he has a queer connection with Maedhros, Himring's lord. As their intimacy grows, however, so do the dangers surrounding them, both without and within. What secrets are hidden inside the depths of Anniavas's lost memories--and how will those with whom he is forging and deepening bonds react, when those secrets are at last revealed?

A Petrarchan sonnet on the ruins of Ost-in-Edhil.

In the wake of the Final Battle of the Last Alliance, Erestor struggles to keep moving and to reach out to friends and family.

Amid the devastation of Nírnaeth Arnoediad Fingon reaches out to Maedhros with one last command: 'you must not follow me', and Maedhros remembers the last sweet hours they spent together before the battle.
"Promise me something, beloved.”
This, the only time he allows fear to break through before the battle, catches my attention. I extend my neck to see creases of care in the corners of his mouth. “Mm? What is it?”
“Promise me you will find your place in the world to come, beyond tomorrow,” he lowers his voice to a whisper, “whether I am by your side or not.”
Written for Scribbles & Drabbles 2025 Art Prompt #51: And his banners they trod into the mire of his blood by Fiamma Galathon. You can find the artwork here.

Maedhros has been captured by Morgoth's forces after the Dagor-nuin-Giliath. Left to rot on his own in a dark cell who knows where, he almost starts believing this will be the end to his story. He was wrong. They were coming for him, as well.

"Gather your strength, Daeron. I will get you to the Ford of Bruinen.”
“Will you swear it, kinslayer?” Daeron asked, voice heavy with irony and with something else Maglor couldn’t quite identify.
He paused for a moment. Then he said, “Yes.”

In the Year 1405, the Witch-King of Angmar begins his plan to conquer the northern kingdoms of Arthedain and Cardolan. Rhudaur is mostly under his control but Dunadan Houses Melosse and Rhudainor stand in his way in the southeastern part of the failed kingdom. He brings an Easterling mage, Ethacali to lead the effort to remove any resistance to his coming war.
Based on and inspired by the MERP RPG module of that name. Image courtesy of the Dark Mage of Rhudaur RPG.


After his release from the Halls of Mandos, Melkor seduces many of the Noldor with honeyed words and accusations against the Valar. The Two Trees are ruined and the Sun and Moon arise. One of these elves, Ardana the Astrologer, leads her people to return the skies to their original form, nothing but stars. But she must destroy the Sun and Moon to accomplish that from her holds in the south of Middle Earth.
This is a non-canon story that is inspired by an MERP RPG series that was a gift from my aunt. Most of the characters and settings were from the series and some quotes and songs are taken from Tolkien's writing. It also ties in with the Wars in Beleriand and two my other two stories, The Dark Mage of Rhudaur and The Thieves of Tharbad. The story is designed to span three ages.


War is upon the northern kingdoms as the Witch-King of Angmar unleashes his fury against Arthedain and Cardolan in the year 1409 of the Third Age. Annuminas, Amon Sul and the Barrow Downs are destroyed by the armies of Angmar and the Royal Family of Cardolan is slain, except for one young lady. A group of adventurers attempts so survive and to help rebuild the kingdom with a spoiled princess as refugees and hostile agents stream into the capitol of Tharbad.
This is a non-canon story, inspired by an MERP RPG series. Arthedain and Cardolan stand against Angmar and the puppet kingdom of Rhudaur. This is a sequel to The Dark Mage of Rhudaur and contains a number of the same characters. It will also tie into The Court of Ardor. There will be occasional quotes from Tolkien's writing to flesh out the story.

In Dor-lómin, Tuor and Lady Aerin both dream of a golden-haired child. (Lalaith is doing her best, considering that she's a young child and also dead.)

Three intrepid stellar explorers witness a crack in the edge of the universe and are guided by an ancient spirit animating an automaton to a strange and unexpected place where they hope to rescue their kidnapped cat. A cat who may hold the future--or its inevitable end--in his far-too-ancient paws.

Order is his goal, something Morgoth only uses to create chaos later, but there is a sliver in Morgoth only Mairon sees.

Argon, my sweet, foolish, impetuous youngest brother, ran ahead. I found him, you know, before he died.
Fingon remembers the first rising of the Moon and Sun, mourns his youngest brother and resolves that his cousin will not share Argon's fate.

The fall of the Witch-king of Angmar, as told in the meter of Hiawatha.

The Gap falls. Hemmoril and Maglor try to cope, with varying success.