New Challenge: Title Track
Tolkien's titles range from epic to lyrical to metaphorical. This month's challenge selected 125 of them as prompts for fanworks.
Sherlock Holmes. Miss Marple. Lieutenant Columbo. Kurt Wallander. Benoit Blanc. Your preferred sleuth may vary, but there’s nothing like a good whodunnit. From the most arcane puzzle to the easiest open and shut case, all mystery novels require certain basic elements. This month’s challenge is a Matryoshka that presents you with the building blocks of a mystery novel. When requesting your prompts, make sure to specify the difficulty level you would like: Beginner (2 prompts), Easy (3 prompts), Medium (5 prompts), or Difficult (7 prompts). Prompts can be found below.
While the prompts are elements of a mystery, your fanwork does not need to be a mystery—use the prompts as you see fit. As June is Pride month, we have a special stamp for fanworks featuring LGBTQ+ characters.
This month's stamps are by Varda delle Stelle.
This challenge opened in .
Choose your prompt from the collection below.
Offbeat Hero. Give a character in your story an unexpected quirk. Check out this list of character traits or search "unusual character traits" or "character quirks" if you need ideas. Once you decide the quirk and assign it to a character, you can open the next prompt.
Back from the Brink of Defeat. A character experiences an unexpected triumph.
Motive. A character asks, "Why??" (It can be literal or figurative!) When you begin working on this prompt, you can open the next.
Means. Your character needs something that is not immediately at hand. When the character realizes this, you can open the next prompt.
Opportunity. A character is given a chance.
London Fog. Consider the obscured and obscurity and work an element related to one of these themes into your fanwork. When you decide what you will do (you don't have to have started yet), you can open the next prompt.
The Sleuth. Your character learns something shocking. When you decide what it will be, you can open the next prompt.
Against the Odds. Let your character experience a setback. Once you begin creating about the setback, you can open the next prompt.
Killing Me Strangely. Most causes of death are frankly boring—but never in mystery novels! Apply this concept by choosing a detail (large or small) from your fanwork and changing it into something unexpected. Once you decide on the detail you plan to change, you can open the next prompt. (Note that you don't have to have actually changed anything yet!)
Red Herrings. Something a character assumed was true … isn't.
Noir. Your character must enter a dark setting. Once you've let him/her/them set foot into the shadows, you can open the next prompt.
The Whodunit. Something happens. No one knows why or who did it. When you begin working on this prompt, you can open the next.
Prime Suspects. A character is confronted with multiple possibilities. When you begin working on this prompt, you can open the next.
Hint Hint. A hint is dropped or missed or possibly picked up. Add something to your fanwork to do with a hint. When you begin working on this prompt, you can open the next.
Beyond the Call of Duty. A character goes above and beyond. When you begin working on this prompt, you can open the next.
Cold Trail. A character sets out somewhere that doesn't end up going much of anywhere at all. When you begin working on this prompt, you can open the next.
The Culprit. Fingers are pointed.

An illustrated infographic timeline of the various sources of illumination of Arda from its creation to the sun.

In Valinor, Cîr Imladris built, Elrond takes the opportunity to properly catalogue, categorize, and annotate one of the slowly diminishing collection of uncatalogued, uncategorized "miscellaneous objects with words attached" that had been part of the library and archive at Imladris from the beginning.

Lúthien thinks she can trust her best friend- until she is proven wrong.

When Tuor can't find Eärendil, he sends for Maeglin to help.

They sat in silence for a little while, until Maglor finished his cup of water and sighed. “There is something on your mind,” he said. “Out with it.”
To his vague surprise, Elros did not look up. He carefully plucked another flower and added it to his growing chain. “Why did you do it?”
“Why did I do what?”
“Not—just you. You and—everyone. Why did you come to Sirion?”

Quirky Tom is stumped in his investigation; his partner delivers the goods. (Deliberately misleading summary inspired by the challenge prompts! See Story Notes for more reliable information.)

Three characters, three moments. Three stages of the same journey. The road of self-acceptance is never smooth.

A sonnet addressing some of the challenges the Noldor faced as Exiles.

Young Daeron has many questions. This time, they lead Beleg to a vision of a dark future for the elves on the westward journey.

A short crime-story that is a direct continuation of a Drabble written for B2MEM (Match).
Detective Aredhel and her second-in-command Haleth find the burned corpse of a boy. They now have to investigate men they had thought firmly and safely relegated to the past.
Can they be guilty of a crime so heinous? Why won't anybody in that dark, foreboding house cooperate when the women clearly toil to save their reputations and lives?